AoeStats
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MegaRandom

507869279Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
629
+16
🇺🇸 Armenians · United States
570
+18
🇬🇧 Vietnamese · United Kingdom
623
-17
🇺🇸 Dravidians · United States
618
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,112 12:20 20:33 39:30 ⛏ FC into Fish Boom
17 749 10:45 23:21 33:39 ⚔ FC into Archers
14 606 13:17 25:20 — ⚔ Fish Boom into Archers into Skirms
9 399 12:28 30:42 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,235 9,820 12,640 2,450 40,145 43,621
11,775 12,600 5,275 1,520 31,170 32,943
10,470 11,320 5,860 2,150 29,800 34,348
9,215 6,070 3,530 2,010 20,825 21,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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