AoeStats
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Pilgrims

507860715Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 30m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
630
+17
🇺🇸 Sicilians · United States
628
+17
🇬🇧 Mapuche · United Kingdom
655
-17
🇺🇸 Persians · United States
650
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,196 8:00 — —
22 682 14:56 25:20 — ⛏ Fish Boom into Fire Galleys
18 552 11:48 26:08 — ⛏ Fast Castle
10 314 11:47 23:05 — ⚔ Fish Boom into Towers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,370 5,295 1,870 750 14,285 14,096
6,060 4,250 1,545 1,325 13,180 15,162
5,155 5,809 1,355 290 12,609 14,239
2,100 3,375 690 535 6,700 8,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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