AoeStats
← IsmaelAoE

Nomad

509475014Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 95m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
669
+14
🇨🇴 Britons · Colombia
658
+15
🇺🇸 Goths · United States
629
+16
🇨🇦 Inca · Canada
746
-20
🇶🇦 Spanish · Qatar
590
-13
🇲🇽 Magyars · Mexico
568
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 2,028 16:54 30:12 73:56 ⚔ Fish Boom into Towers into Archers
21 2,029 20:29 29:24 38:01 ⛏ Fish Boom FC
20 1,875 14:32 23:49 48:50 ⚔ Fish Boom into Champis
19 1,863 16:38 26:51 43:37 ⛏ Fish Boom
9 896 18:10 27:49 39:10 ⛏ Fast Castle
9 813 16:47 46:59 76:45

Resources

Player Food Wood Gold Stone Spent Collected
52,800 43,708 29,890 6,200 132,598 160,887
62,445 30,100 16,155 6,505 115,205 140,712
45,435 26,230 15,325 3,715 90,705 110,704
26,240 23,330 25,450 1,540 76,560 84,347
24,830 23,435 19,290 3,900 71,455 87,937
23,225 12,140 17,400 2,105 54,870 67,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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