AoeStats
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Pilgrims

509671475Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 56m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1019
+14
🇺🇸 Koreans · United States
1011
+20
🇧🇷 Persians · Brazil
1002
+15
🇧🇴 Goths · Bolivia
999
+15
🇬🇧 Spanish · United Kingdom
1020
-16
🇩🇪 Jurchens · Germany
1012
-15
🇨🇦 Italians · Canada
960
-14
🇨🇳 Huns · China
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,039 14:33 18:32 40:06 ⛏ Fish Boom FC
32 1,815 13:22 20:34 44:45 ⛏ Fish Boom into Fire Galleys FC
30 1,686 13:50 18:25 41:12 ⛏ Fish Boom into Fire Galleys FC
24 1,334 12:20 20:36 — ⛏ Fish Boom into Fire Galleys FC
22 1,220 11:48 17:04 37:58 ⚔ Fish Boom into Drush into Scouts FC
20 1,139 15:26 20:07 — ⚔ Fish Boom into Scouts
17 949 12:29 17:40 37:37 ⛏ Fish Boom FC
15 830 13:22 24:56 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,175 16,757 12,630 1,805 62,367 71,657
20,935 22,065 10,375 2,000 55,375 59,719
21,855 12,445 13,635 1,700 49,635 58,585
9,445 22,390 9,875 4,245 45,955 59,728
14,440 13,629 10,275 1,300 39,644 44,858
9,755 8,123 1,475 4,615 23,968 25,135
8,650 8,504 750 1,210 19,114 22,072
6,515 6,477 3,200 1,105 17,297 18,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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