AoeStats
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MegaRandom

506959111Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 61m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1512
+13
🇨🇴 Berbers · Colombia
1497
+13
🇯🇴 Ethiopians · Jordan
1474
+14
🇺🇸 Turks · United States
1406
+17
🇲🇽 Maya · Mexico
1465
-16
1461
-15
🇨🇳 Berbers · China
1437
-14
🇲🇽 Mongols · Mexico
1385
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 4,140 9:59 23:42 39:46 ⚔ Scout Rush
66 4,055 9:58 24:15 40:58 ⚔ Archers into Skirms
65 4,038 10:43 15:29 42:38 ⛏ Fast Castle
55 3,387 9:56 25:38 41:12 ⚔ Archer Rush
55 3,406 9:44 24:00 41:58 ⚔ Scout Rush
50 3,075 10:30 22:53 37:34 ⚔ Scout Rush
41 2,535 11:04 16:27 37:49 ⛏ Fast Castle
34 2,131 11:47 17:09 41:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,585 25,096 21,555 5,155 92,391 95,744
36,745 22,449 22,335 2,930 84,459 91,678
22,965 36,866 21,685 1,130 82,646 94,802
28,965 25,100 13,600 4,275 71,940 81,142
32,570 16,723 17,485 925 67,703 77,388
19,300 23,650 13,725 4,760 61,435 70,669
16,150 19,686 15,210 6,375 57,421 67,912
17,585 20,451 13,865 2,780 54,681 60,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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