AoeStats
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Socotra

506798539Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 18m 20s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1560
+13
🇮🇳 Tupi · India
1550
+13
🇩🇪 Khitans · Germany
1529
+14
🇨🇳 Malay · China
1521
+14
🇲🇽 Persians · Mexico
1576
-17
🇻🇳 Magyars · Vietnam
1567
-17
🇲🇽 Persians · Mexico
1460
-12
🇲🇽 Persians · Mexico
1332
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 1,159 7:33 — — ⚔ Archer Rush
55 1,009 — — —
54 984 — — — ⚔ Drush
47 870 9:12 — — ⚔ Champi Rush
43 790 8:27 — — ⚔ Scout Rush
40 726 — — —
39 710 9:13 16:45 — ⛏ Fast Castle
38 701 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,810 2,577 480 0 6,867 7,093
3,625 2,103 585 0 6,313 6,936
4,195 1,590 150 0 5,935 6,558
1,600 1,808 590 200 4,198 4,127
1,650 1,337 130 0 3,117 3,040
1,600 703 50 100 2,453 3,305
700 808 50 200 1,758 1,855
600 726 50 200 1,576 1,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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