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African Clearing

503978661Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 37m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1473
+14
🇭🇰 Khmer · Hong Kong SAR China
1444
+15
🇻🇳 Mongols · Vietnam
1441
+15
🇨🇳 Dravidians · China
1438
+15
🇲🇽 Huns · Mexico
1462
-16
🇺🇸 Gurjaras · United States
1441
-16
🇹🇼 Celts · Taiwan
1414
-14
🇹🇼 Mongols · Taiwan
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,497 11:30 25:25 36:46 ⚔ M@A into Archers
37 1,380 13:10 17:13 30:31 ⛏ Fast Castle
36 1,328 13:26 17:56 — ⛏ Fast Castle
36 1,338 11:59 22:06 — ⚔ Scout Rush
30 1,138 13:21 17:25 — ⛏ Fast Castle
29 1,094 13:42 17:55 — ⛏ Fast Castle
21 776 15:51 — — ⛏ Fish Boom
18 671 12:21 21:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,740 9,985 4,265 1,850 30,840 30,763
11,875 10,825 3,280 1,900 27,880 28,470
9,700 7,536 5,005 1,705 23,946 27,337
10,090 7,370 3,170 1,050 21,680 22,430
10,045 5,430 1,920 405 17,800 19,031
7,465 5,267 960 850 14,542 15,815
3,970 1,657 475 1,005 7,107 6,487
2,050 1,650 50 255 4,005 4,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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