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African Clearing

503976488Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 31m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1473
+15
🇹🇼 Japanese · Taiwan
1457
+16
🇲🇽 Huns · Mexico
1445
+17
🇧🇪 Franks · Belgium
1438
+17
🇮🇳 Malians · India
1496
-18
🇦🇺 Shu · Australia
1489
-17
🇹🇼 Mongols · Taiwan
1489
-18
🇦🇺 Slavs · Australia
1360
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 2,117 12:43 16:53 — ⛏ Fast Castle
58 1,847 13:01 16:57 — ⛏ Fast Castle
43 1,350 13:15 17:06 — ⚔ FC into Archers
41 1,309 14:16 29:37 — ⚔ Archers into Towers
40 1,267 11:57 24:44 — ⚔ Scout Rush
38 1,201 11:47 — — ⚔ M@A into Archers into Skirms
29 925 14:11 17:53 — ⛏ Fast Castle
27 846 12:13 30:36 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,525 6,164 1,030 2,280 19,999 20,607
6,510 7,619 4,470 300 18,899 20,444
6,900 8,161 3,045 500 18,606 19,349
6,400 6,932 3,165 1,800 18,297 17,997
8,045 5,751 350 650 14,796 14,734
5,375 4,429 1,700 700 12,204 13,398
5,325 3,635 2,390 725 12,075 12,072
4,895 3,523 690 985 10,093 9,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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