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African Clearing

503967802Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 48m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1713
+8
🇭🇰 Portuguese · Hong Kong SAR China
1641
+11
🇨🇳 Dravidians · China
1640
+11
🇨🇳 Malians · China
1622
+12
🇹🇷 Shu · Türkiye
1603
-14
🇦🇷 Japanese · Argentina
1517
-10
🇨🇳 Britons · China
1514
-10
🇲🇽 Georgians · Mexico
1476
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,369 12:49 17:24 32:08 ⛏ Fast Castle
42 2,004 13:45 17:36 36:45 ⛏ Fast Castle
41 1,990 15:13 19:00 44:09 ⛏ Fish Boom FC
39 1,877 11:07 20:41 34:29 ⚔ Scout Rush
39 1,868 13:04 17:03 36:36 ⛏ Fast Castle
34 1,614 14:30 21:55 — ⛏ Fish Boom FC
32 1,516 14:29 18:19 34:59 ⛏ Fish Boom FC
29 1,387 13:27 18:06 31:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,000 30,721 14,845 6,005 70,571 82,915
31,760 19,455 11,745 5,920 68,880 78,636
21,395 22,841 14,265 1,830 60,331 65,288
21,310 12,123 13,240 2,650 49,323 49,797
19,355 14,636 9,335 1,855 45,181 51,169
16,340 17,761 7,265 2,260 43,626 47,853
13,445 15,865 9,715 3,780 42,805 46,426
10,025 9,335 1,800 1,405 22,565 26,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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