AoeStats
← JGwentworth92

Arena

509622327Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 73m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
922
+16
🇹🇷 Spanish · Türkiye
898
+17
🇺🇸 Byzantines · United States
941
-18
🇬🇧 Sicilians · United Kingdom
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,915 11:44 18:11 36:17 ⛏ Fast Castle
27 2,010 10:13 14:33 43:00 ⛏ Fast Castle
18 1,306 12:21 16:56 43:29 ⛏ Fast Castle
10 752 13:10 18:26 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,670 31,465 20,825 5,400 90,360 109,449
34,095 38,697 13,880 2,990 89,662 90,905
21,415 12,620 16,770 850 51,655 70,326
18,155 21,305 4,470 2,050 45,980 46,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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