AoeStats
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Nomad

510206098Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 49m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
923
+17
🇺🇸 Malay · United States
915
+17
🇨🇱 Malians · Chile
915
+17
🇨🇴 Vikings · Colombia
1075
-23
🇪🇸 Huns · Spain
1052
-21
🇨🇴 Spanish · Colombia
677
-7
Player eAPM Actions Feudal Castle Imperial Opening
25 1,234 14:23 24:26 38:39 ⚔ Fish Boom into M@A
23 1,125 15:29 20:24 37:07 ⚔ Fish Boom FC into Archers
20 1,003 15:16 20:49 38:20 ⛏ Fish Boom into Galleys FC
12 596 19:05 29:08 34:13 ⛏ Fish Boom FC
11 561 17:06 27:06 33:11 ⛏ Fish Boom FC into Fast Imp
10 495 15:41 25:12 37:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,855 19,640 7,005 4,295 49,795 57,753
12,820 16,125 13,245 950 43,140 49,708
13,725 17,220 5,650 3,665 40,260 45,972
15,265 15,375 6,965 2,475 40,080 42,747
13,285 17,468 7,755 1,015 39,523 51,549
11,655 16,927 7,300 1,700 37,582 46,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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