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Arena

507876753Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1279
+17
🇨🇦 Portuguese · Canada
1279
+17
🇺🇸 Slavs · United States
1267
+17
🇬🇹 Koreans · Guatemala
1245
+18
🇲🇽 Burgundians · Mexico
1303
-19
🇯🇵 Wu · Japan
1292
-17
🇲🇽 Chinese · Mexico
1290
-17
🇹🇼 Aztecs · Taiwan
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,763 11:06 15:29 33:37 ⛏ Fast Castle
45 1,619 11:57 16:09 — ⛏ Fast Castle
35 1,238 10:28 14:10 32:57 ⛏ Fast Castle
35 1,246 10:35 15:43 — ⛏ Fast Castle
28 989 10:00 14:04 30:32 ⛏ Fast Castle
28 1,014 11:14 14:55 31:53 ⛏ Fast Castle
27 969 10:04 14:40 30:50 ⛏ Fast Castle
26 917 10:50 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,940 11,675 6,040 1,500 34,155 36,983
17,460 9,750 5,570 950 33,730 35,032
13,990 9,450 8,370 855 32,665 34,626
4,585 16,930 4,980 1,310 27,805 28,113
8,985 8,389 4,615 1,650 23,639 25,372
9,455 8,875 3,665 455 22,450 23,939
9,820 6,775 2,620 2,275 21,490 23,986
R
4,925 4,295 2,205 220 11,645 11,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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