AoeStats
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Arena

508107862Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 62m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
918
+8
🇺🇸 Celts · United States
904
+9
🇺🇸 Italians · United States
880
+10
🇺🇸 Goths · United States
840
+11
🇺🇸 Khmer · United States
765
-10
🇮🇹 Celts · Italy
765
-11
🇹🇷 Teutons · Türkiye
755
-10
🇨🇴 Slavs · Colombia
664
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 2,746 11:02 17:55 30:51 ⛏ Fast Castle
44 2,780 10:38 13:57 29:01 ⛏ Fast Castle
37 2,294 11:14 15:29 31:11 ⛏ Fast Castle
36 2,250 10:48 14:40 29:50 ⛏ Fast Castle
32 2,013 11:33 16:49 30:37 ⛏ Fast Castle
27 1,689 12:08 16:46 37:54 ⛏ Fast Castle
19 1,201 10:52 17:18 29:56 ⛏ Fast Castle
18 1,151 10:46 20:47 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,725 41,510 27,545 3,100 131,880 143,362
38,700 38,450 18,715 2,515 98,380 111,735
36,465 36,420 13,115 1,930 87,930 99,357
27,425 42,440 7,960 1,855 79,680 95,868
28,415 19,945 21,995 6,625 76,980 107,170
15,350 34,375 17,520 1,995 69,240 84,707
16,700 25,805 19,630 3,995 66,130 86,869
25,360 21,850 12,060 2,150 61,420 66,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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