AoeStats
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Arena

507895312Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 72m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
868
+18
🇨🇴 Byzantines · Colombia
858
+18
🇺🇸 Italians · United States
939
-20
🇺🇸 Goths · United States
868
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,255 11:43 23:18 34:36 ⛏ Fast Castle
29 2,119 12:34 18:09 33:58 ⛏ Fast Castle
27 1,971 11:08 15:41 28:58 ⛏ Fast Castle
17 1,256 10:20 20:04 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,660 36,765 27,390 4,150 102,965 122,473
26,145 29,820 27,995 2,940 86,900 101,283
25,235 23,540 12,120 1,700 62,595 62,934
27,050 15,610 8,015 2,075 52,750 59,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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