AoeStats
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Arena

507894608Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 39m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
986
+14
🇭🇰 Ethiopians · Hong Kong SAR China
974
+14
🇨🇳 Franks · China
963
+15
🇦🇷 Goths · Argentina
921
+16
🇺🇸 Britons · United States
984
-17
🇺🇸 Bohemians · United States
951
-15
🇺🇸 Italians · United States
939
-15
🇺🇸 Goths · United States
868
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 988 11:43 17:56 31:49 ⛏ Fast Castle
20 785 12:13 20:04 37:28 ⚔ FC into Skirms
18 705 10:03 17:07 36:18 ⚔ Archer Rush
1 42 — — —
1 51 — — —
1 36 — — —
1 24 — — —
0 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,520 11,615 11,020 1,700 52,855 62,548
16,705 16,135 9,030 2,360 44,230 46,557
15,450 11,960 2,925 1,825 32,160 36,621
250 0 0 0 250 180
200 0 0 0 200 330
0 50 0 0 50 30
0 50 0 0 50 120
0 25 0 0 25 173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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