Arabia
507738366Analyzed1v1 RM
·
11d ago on Sep 19, 2026·
60m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
ZePP
282 units ordered
Hand Cannoneer120
Light Cavalry39
Hussar30
Scorpion22
Cavalry Archer22
Trebuchet7
Ghulam7
Heavy Cavalry Archer7
Scout Cavalry5
Elite Skirmisher5
Monk4
Mangonel4
Bombard Cannon4
Militia3
Camel Scout2
Armored Elephant1
First military 8:55 — Militia
MatPy
227 units ordered
Light Cavalry72
Crossbowman53
Fire Lancer42
Arbalester29
Archer19
Mangonel4
Rattan Archer3
Spearman2
Trebuchet2
Pikeman1
First military 11:00 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
ZePP’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
MatPy’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1