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Black Forest

505781725Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 65m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
981
+14
🇹🇼 Hindustanis · Taiwan
920
+17
🇲🇽 Celts · Mexico
865
+19
🇺🇸 Britons · United States
859
+19
🇺🇸 Bohemians · United States
1059
-23
🇬🇧 Franks · United Kingdom
902
-16
🇬🇧 Portuguese · United Kingdom
887
-15
🇺🇸 Armenians · United States
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,268 14:09 17:54 31:33 ⛏ Fast Castle
36 2,331 13:39 18:50 26:44 ◆ FC into Fast Imp
29 1,883 13:52 17:43 38:01 ⛏ Fish Boom FC
25 1,653 14:33 18:11 31:35 ⛏ Fast Castle
24 1,606 11:26 20:00 33:41 ⛏ Fast Castle
19 1,239 16:25 22:50 43:59 ⛏ Fast Castle
16 1,044 15:56 21:21 35:30 ⛏ Fast Castle
12 796 13:54 18:07 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,060 51,425 40,125 3,700 125,310 132,622
41,920 23,097 23,960 7,205 96,182 124,005
36,320 38,689 18,690 1,275 94,974 108,341
38,025 30,312 16,045 2,350 86,732 91,951
20,995 30,590 21,455 1,800 74,840 92,102
34,085 17,979 15,510 1,600 69,174 110,399
33,245 14,432 15,230 4,540 67,447 73,336
8,675 13,915 13,005 2,415 38,010 48,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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