AoeStats
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Black Forest

505563126Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
930
+16
🇺🇸 Bohemians · United States
928
+16
🇺🇸 Huns · United States
879
+29
🇺🇸 Saracens · United States
864
+20
🇨🇱 Franks · Chile
958
-18
🇩🇪 Spanish · Germany
940
-18
🇹🇼 Mongols · Taiwan
938
-18
🇨🇱 Goths · Chile
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,005 12:27 19:41 39:43 ⛏ Fast Castle
34 1,891 13:59 23:12 37:26 ⛏ Fast Castle
28 1,541 18:14 30:35 44:28 ⚔ Archer Rush
23 1,297 14:33 18:47 35:53 ⛏ Fast Castle
18 1,020 12:34 19:46 47:28 ⛏ Fast Castle
17 934 11:07 22:11 37:01
15 853 12:23 20:12 33:33 ⛏ Fast Castle
3 177 14:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
28,780 20,015 16,640 3,465 68,900 87,650
24,250 22,890 12,500 3,765 63,405 79,030
18,040 17,848 10,635 2,450 48,973 61,972
20,400 16,105 8,435 1,765 46,705 57,268
18,755 13,669 9,435 950 42,809 49,174
16,180 12,006 12,090 1,375 41,651 47,204
16,925 13,136 5,820 2,250 38,131 48,719
1,700 634 0 125 2,459 3,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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