AoeStats
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Fortress

510045420Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 41m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1223
+14
🇵🇰 Mongols · Pakistan
1217
+14
🇲🇴 Cumans · Macao SAR China
1213
+15
🇭🇰 Slavs · Hong Kong SAR China
1189
+16
🇲🇽 Persians · Mexico
1203
-16
🇲🇽 Maya · Mexico
1202
-16
🇲🇽 Spanish · Mexico
1171
-14
1148
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,864 7:12 11:48 28:22 ⛏ Fast Castle
39 1,608 6:51 10:27 19:05 ⛏ Fast Castle
34 1,420 7:11 17:39 23:33 ◆ FC into Fast Imp
29 1,203 7:10 11:12 30:23 ⛏ Fast Castle
28 1,151 8:24 12:56 26:09 ⛏ Fast Castle
19 795 7:56 12:51 36:28 ⛏ Fast Castle
18 738 6:26 12:36 34:13 ⛏ Fast Castle
13 534 7:46 11:53 24:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,015 24,425 9,965 2,390 58,795 64,816
18,155 20,100 6,855 1,500 46,610 47,253
12,950 18,135 11,775 2,200 45,060 56,863
21,360 13,357 5,645 1,500 41,862 48,520
17,645 10,025 9,575 1,700 38,945 46,776
17,180 11,760 5,425 2,725 37,090 38,557
8,830 11,105 6,205 1,310 27,450 33,974
10,005 7,865 2,120 825 20,815 26,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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