AoeStats
← 河北彩花

Oasis

508211687Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 51m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1162
+17
🇲🇴 Goths · Macao SAR China
1160
+17
🇮🇳 Burgundians · India
1132
+18
🇨🇳 Huns · China
1078
+20
🇫🇷 Spanish · France
1249
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🇸🇪 Shu · Sweden
1163
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🇲🇰 Spanish · North Macedonia
1153
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🇸🇮 Khitans · Slovenia
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,568 10:30 22:40 27:41 ⚔ M@A into Fast Imp
44 2,249 9:58 21:40 39:07 ⚔ Skirmisher Rush
39 2,006 11:33 16:30 39:06 ⛏ Fast Castle
35 1,817 10:16 14:26 31:43 ⛏ Fast Castle
34 1,737 10:43 14:53 34:41 ⛏ Fast Castle
34 1,754 10:57 25:47 — ⚔ Archers into Skirms
28 1,436 11:32 16:38 36:20 ⛏ Fast Castle
25 1,302 10:27 15:08 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,400 16,940 26,320 3,000 82,660 96,981
41,790 22,645 15,380 2,070 81,885 92,425
35,115 16,455 25,770 2,300 79,640 83,960
23,815 16,549 7,280 2,150 49,794 57,546
17,755 20,213 7,990 1,320 47,278 62,682
23,045 10,931 10,820 1,855 46,651 49,492
15,775 10,116 7,525 1,665 35,081 47,706
12,530 13,194 2,860 1,745 30,329 31,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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