AoeStats
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Arena

508019103Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 37m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1253
+15
🇸🇪 Bohemians · Sweden
1193
+17
🇫🇷 Goths · France
1155
+19
🇩🇪 Huns · Germany
1093
+21
🇮🇳 Khmer · India
1273
-20
🇮🇳 Turks · India
1267
-20
🇨🇳 Saracens · China
1175
-16
🇲🇴 Cumans · Macao SAR China
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,361 10:15 14:58 31:30 ⛏ Fast Castle
35 1,307 10:17 21:53 30:13 ⛏ Fast Castle
33 1,237 10:15 17:29 29:53 ⛏ Fast Castle
28 1,070 12:00 15:31 28:45 ⛏ Fast Castle
27 1,018 10:26 14:54 30:20 ⛏ Fast Castle
27 1,016 11:01 15:22 29:47 ⛏ Fast Castle
26 987 12:20 16:59 29:14 ⛏ Fast Castle
23 853 11:05 18:54 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,455 13,919 7,475 1,600 38,449 41,029
19,795 9,020 7,335 1,500 37,650 43,690
14,435 12,005 6,665 1,920 35,025 42,097
16,475 11,905 4,095 1,500 33,975 39,067
16,910 8,335 7,435 950 33,630 43,775
10,525 13,875 6,400 850 31,650 35,217
13,865 8,195 5,065 2,050 29,175 30,908
11,010 8,520 3,720 950 24,200 28,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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