AoeStats
← 河北彩花

Nomad

507690691Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,660 14:22 19:31 31:27 ⛏ Fish Boom FC
36 1,659 13:55 21:34 —
35 1,579 15:36 22:12 40:10 ⛏ Fish Boom into Fire Galleys FC
32 1,457 14:39 20:39 39:33 ⛏ Fish Boom FC
29 1,316 14:44 20:33 41:31 ⛏ Fish Boom FC
20 925 15:45 22:12 31:57 ⛏ Fish Boom FC
19 858 14:54 21:53 37:13 ⚔ Fish Boom into Towers
18 842 12:38 26:52 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,685 10,570 16,320 1,100 48,675 56,501
21,275 11,490 12,945 2,450 48,160 49,643
15,610 22,356 7,435 2,185 47,586 52,578
13,430 7,360 4,980 4,075 29,845 33,762
13,315 9,522 3,390 2,450 28,677 32,491
12,070 7,750 3,845 1,660 25,325 29,179
9,895 10,569 3,565 1,075 25,104 24,423
12,055 6,985 2,440 750 22,230 24,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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