AoeStats
← 河北彩花

Black Forest

507683263Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1351
+12
🇮🇹 Byzantines · Italy
1278
+15
🇮🇳 Bulgarians · India
1265
+15
🇬🇧 Italians · United Kingdom
1180
+19
🇨🇳 Bohemians · China
1332
-19
🇨🇳 Persians · China
1258
-15
🇻🇳 Hindustanis · Vietnam
1213
-14
🇲🇴 Cumans · Macao SAR China
1196
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,492 10:21 15:54 30:21 ⛏ Fish Boom FC
34 1,338 12:18 24:29 31:51 ⛏ Fish Boom FC
29 1,142 13:38 17:50 32:30 ⛏ Fish Boom FC
29 1,165 13:24 19:00 36:09 ⛏ Fish Boom FC
27 1,050 10:41 15:49 29:16 ⛏ Fast Castle
24 968 16:47 22:47 32:02 ⛏ Fish Boom FC
23 908 12:41 18:02 30:12 ⛏ Fish Boom FC
20 809 12:50 16:29 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 14,105 15,435 1,150 55,220 64,377
13,625 23,844 11,805 2,370 51,644 60,983
19,235 16,576 11,895 3,875 51,581 54,325
18,845 17,620 11,205 1,100 48,770 57,119
14,895 18,673 6,880 2,150 42,598 48,790
14,480 19,937 6,285 1,160 41,862 51,713
15,740 15,730 4,605 2,285 38,360 45,577
12,805 11,600 1,855 1,570 27,830 32,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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