AoeStats
← Rjscarton

Arena

507977855Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
981
+12
🇨🇱 Bohemians · Chile
912
+15
🇨🇳 Magyars · China
907
+15
🇻🇳 Teutons · Vietnam
899
+16
🇫🇷 Britons · France
982
-18
🇦🇷 Khmer · Argentina
883
-14
🇭🇺 Inca · Hungary
876
-14
🇩🇪 Lithuanians · Germany
826
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,764 11:09 15:09 30:50 ⛏ Fast Castle
42 2,519 11:16 16:37 32:06 ⛏ Fast Castle
33 1,938 14:04 21:30 46:05 ⛏ Fast Castle
31 1,825 11:04 15:24 31:43 ⛏ Fast Castle
30 1,801 10:06 17:47 34:49 ⛏ Fast Castle
28 1,678 12:27 16:29 31:54 ⛏ Fast Castle
25 1,512 11:17 14:55 34:54 ⛏ Fast Castle
20 1,202 12:06 17:35 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,720 29,060 17,765 3,775 83,320 101,946
45,135 10,010 22,650 2,560 80,355 101,561
30,840 21,380 13,650 6,850 72,720 110,981
31,315 28,335 8,980 1,550 70,180 97,276
17,495 27,555 9,635 4,300 58,985 68,293
20,525 22,240 13,875 2,250 58,890 70,219
20,730 18,511 9,510 2,030 50,781 57,551
23,455 13,990 9,125 1,625 48,195 56,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.