AoeStats
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Fortress

507942693Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 84m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
969
+16
🇬🇧 Goths · United Kingdom
968
+16
🇨🇱 Bohemians · Chile
910
+19
🇧🇪 Celts · Belgium
882
+21
🇭🇰 Koreans · Hong Kong SAR China
979
-18
🇩🇰 Celts · Denmark
978
-18
🇹🇼 Chinese · Taiwan
975
-18
🇦🇺 Spanish · Australia
969
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 3,909 7:52 12:34 26:23 ⛏ Fast Castle
34 2,870 9:47 13:55 30:15 ⛏ Fast Castle
31 2,646 7:14 16:21 36:24 ⛏ Fast Castle
31 2,600 9:52 18:52 30:58 ⚔ Archer Rush
25 2,146 8:58 13:22 29:10 ⛏ Fast Castle
22 1,882 7:55 11:49 29:51 ⛏ Fast Castle
19 1,626 10:15 15:37 30:25 ⛏ Fast Castle
15 1,288 6:47 15:24 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,110 50,005 14,350 3,645 134,110 157,885
44,155 32,570 39,755 3,115 119,595 135,841
43,400 44,555 23,705 4,765 116,425 119,048
40,265 54,520 11,675 2,600 109,060 120,631
34,165 42,930 23,250 5,665 106,010 123,003
45,265 32,710 17,755 5,805 101,535 115,284
29,190 25,425 15,630 2,935 73,180 77,092
20,110 29,210 16,265 3,405 68,990 73,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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