AoeStats
← Skipparen

Arena

508712345Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 37m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
787
+15
🇵🇪 Celts · Peru
785
+15
🇨🇳 Khmer · China
762
+16
🇨🇳 Huns · China
761
+16
🇫🇴 Vietnamese · Faroe Islands
795
-16
🇬🇧 Teutons · United Kingdom
784
-16
🇳🇴 Burgundians · Norway
762
-15
🇸🇪 Hindustanis · Sweden
739
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,882 11:01 15:01 — ⛏ Fast Castle
31 1,188 10:58 15:54 30:24 ⛏ Fast Castle
30 1,113 10:05 14:04 32:46 ⛏ Fast Castle
29 1,091 10:25 13:55 29:14 ⛏ Fast Castle
19 714 10:57 17:38 27:42 ⛏ Fast Castle
16 596 11:03 16:47 — ⛏ Fast Castle
15 576 11:50 18:34 27:17 ⛏ Fast Castle
10 386 11:16 15:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,995 14,775 9,430 1,050 48,250 55,571
15,000 8,350 6,110 1,050 30,510 35,794
12,475 9,810 5,960 1,535 29,780 41,276
11,985 10,185 4,945 1,400 28,515 32,321
11,920 5,740 3,685 2,150 23,495 31,593
11,525 6,925 3,500 885 22,835 27,495
3,475 9,545 250 870 14,140 14,839
8,425 4,665 250 200 13,540 20,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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