AoeStats
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Oasis

508616962Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 16m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
843
+4
🇩🇪 Magyars · Germany
749
+6
🇨🇳 Poles · China
743
+6
🇳🇴 Romans · Norway
737
+6
🇧🇬 Malay · Bulgaria
618
-9
🇧🇬 Bulgarians · Bulgaria
558
-7
🇻🇳 Vietnamese · Vietnam
390
-3
🇨🇳 Wei · China
379
-3
Player eAPM Actions Feudal Castle Imperial Opening
46 772 11:01 — —
22 375 11:06 — — ⚔ Towers FC
14 230 13:48 — —
13 220 — — —
12 203 — — —
11 181 — — —
8 132 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,750 2,182 390 0 6,322 6,289
2,600 1,230 300 375 4,505 4,883
2,250 1,625 50 0 3,925 5,173
2,400 660 0 0 3,060 3,387
1,250 300 0 0 1,550 1,838
800 475 50 0 1,325 1,783
900 275 50 0 1,225 1,856
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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