AoeStats
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Arena

507718806Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 57m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1025
+17
🇩🇪 Goths · Germany
1014
+18
🇹🇷 Ethiopians · Türkiye
984
+19
🇨🇿 Teutons · Czechia
1088
-19
🇦🇺 Tatars · Australia
1055
-18
🇨🇿 Japanese · Czechia
1019
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,437 13:23 19:05 35:28 ⛏ Fast Castle
26 1,518 13:17 18:11 37:40 ⛏ Fast Castle
19 1,110 12:20 17:42 33:46 ⛏ Fast Castle
15 853 11:13 16:11 31:32 ⛏ Fast Castle
14 791 12:37 16:49 30:20 ⛏ Fast Castle
13 753 10:49 15:04 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,590 10,975 26,945 2,675 78,185 82,054
39,425 20,190 10,945 850 71,410 92,986
18,650 19,220 20,440 2,900 61,210 72,406
19,060 17,980 16,080 4,230 57,350 68,077
14,470 10,375 3,350 2,250 30,445 37,045
12,965 10,985 4,565 1,205 29,720 35,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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