AoeStats
← shalevwood

Coastal Forest

510586353Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 61m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1078
+16
🇿🇦 Japanese · South Africa
1073
+16
🇳🇱 Armenians · Netherlands
1061
+16
🇮🇱 Magyars · Israel
1020
+18
🇫🇮 Japanese · Finland
1122
-19
🇫🇮 Turks · Finland
1109
-18
🇫🇮 Poles · Finland
1083
-17
🇫🇮 Franks · Finland
966
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,234 10:14 14:30 31:28 ⛏ Fast Castle
36 2,211 10:44 19:14 38:52 ⛏ Fast Castle
32 1,947 11:48 26:49 51:46 ⚔ M@A Rush
24 1,496 12:13 16:32 31:05 ⛏ Fast Castle
21 1,307 12:47 22:26 36:24 ⚔ M@A Rush
19 1,166 14:12 25:18 — ⚔ Tower Rush
18 1,081 10:03 17:35 33:19 ⛏ Fish Boom FC
17 1,068 12:51 18:49 39:57 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
33,600 19,580 27,300 3,095 83,575 89,312
30,775 15,809 20,900 2,750 70,234 71,666
30,540 18,065 12,540 2,965 64,110 67,112
26,825 13,144 16,305 2,800 59,074 67,697
17,770 19,557 14,655 1,500 53,482 58,480
23,535 14,170 12,900 335 50,940 52,336
19,985 14,505 11,480 2,925 48,895 55,907
17,850 10,736 7,645 2,790 39,021 44,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.