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Arena

509675851Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Cumans · Macao SAR China
1321
+14
🇭🇰 Teutons · Hong Kong SAR China
1296
+15
🇲🇴 Spanish · Macao SAR China
1286
+16
🇦🇷 Hindustanis · Argentina
1265
+16
🇪🇸 Vietnamese · Spain
1306
-17
🇺🇸 Poles · United States
1281
-15
🇺🇸 Lithuanians · United States
1273
-15
🇩🇪 Slavs · Germany
1247
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,854 11:19 14:47 — ⛏ Fast Castle
51 2,285 8:38 22:34 33:08 ⚔ Towers FC
39 1,751 8:51 20:04 28:29 ⛏ Fast Castle
33 1,492 10:52 14:38 28:05 ⛏ Fast Castle
32 1,428 12:07 15:50 30:25 ⛏ Fast Castle
30 1,341 10:52 14:34 27:34 ⚔ FC into Scouts
28 1,233 10:23 23:10 32:05
25 1,096 10:15 21:53 29:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,320 14,275 13,470 1,800 59,865 68,492
23,380 20,653 8,010 3,550 55,593 65,265
21,290 16,020 13,200 850 51,360 56,084
18,255 17,360 6,640 2,965 45,220 47,302
16,915 11,336 5,960 2,150 36,361 39,876
16,770 10,830 5,700 2,260 35,560 40,537
10,325 4,691 4,540 2,600 22,156 23,239
7,985 6,103 3,370 210 17,668 18,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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