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MegaRandom

507759187Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 26m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Muisca · United Kingdom
1370
+11
🇬🇧 Maya · United Kingdom
1249
+16
🇬🇧 Persians · United Kingdom
1240
+17
🇬🇧 Franks · United Kingdom
1093
+22
🇹🇷 Maya · Türkiye
1292
-18
🇺🇸 Lithuanians · United States
1291
-18
🇧🇪 Celts · Belgium
1221
-15
🇵🇾 Magyars · Paraguay
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,058 8:16 20:47 — ⚔ Fish Boom into Scouts into Skirms
36 971 9:52 20:52 — ⚔ Fish Boom into Scouts
35 934 9:40 16:10 — ⛏ Fish Boom FC
31 820 8:34 19:58 — ⚔ Archer Rush
31 831 8:44 19:17 — ⚔ Fish Boom into Fire Galleys FC into Scouts
30 799 9:40 16:09 — ⛏ Fast Castle
26 701 10:58 15:20 — ⚔ Fish Boom FC into Archers
11 295 10:31 16:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,470 5,230 2,625 200 17,525 18,078
8,210 7,060 745 950 16,965 18,230
7,045 6,635 775 850 15,305 17,089
6,060 5,763 2,630 100 14,553 14,726
6,370 4,814 1,875 100 13,159 13,991
4,630 4,550 2,985 100 12,265 13,485
3,965 4,390 1,055 870 10,280 11,541
5,595 3,765 500 250 10,110 9,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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