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Arena

507412572Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 48m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1472
+10
🇨🇳 Huns · China
1432
+11
🇲🇽 Sicilians · Mexico
1419
+12
🇹🇼 Malians · Taiwan
1416
+11
🇨🇳 Khmer · China
1356
-12
🇲🇽 Vietnamese · Mexico
1322
-11
🇺🇸 Ethiopians · United States
1317
-11
🇦🇷 Vikings · Argentina
1298
-10
Player eAPM Actions Feudal Castle Imperial Opening
72 3,474 10:43 15:49 30:02 ⛏ Fast Castle
66 3,184 10:35 14:42 31:33 ⛏ Fast Castle
43 2,052 10:42 14:29 27:56 ⛏ Fast Castle
41 1,986 10:07 14:43 30:12 ⛏ Fast Castle
37 1,753 10:54 14:37 32:04 ⛏ Fast Castle
33 1,572 10:20 14:56 23:44 ⛏ Fast Castle
31 1,475 10:05 13:51 29:06 ⛏ Fast Castle
24 1,141 11:03 13:56 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,310 23,930 9,630 3,755 65,625 79,904
17,730 30,590 13,170 3,120 64,610 74,209
26,710 22,235 7,400 4,305 60,650 73,529
28,570 15,290 14,265 1,700 59,825 71,850
21,975 21,770 7,240 3,160 54,145 56,326
18,945 16,890 11,295 4,200 51,330 55,205
16,890 11,335 12,420 1,730 42,375 46,388
16,300 11,820 5,870 1,690 35,680 36,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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