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Arena

507408102Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1365
+16
1333
+17
🇨🇳 Wu · China
1308
+18
🇨🇳 Muisca · China
1308
+18
🇵🇪 Cumans · Peru
1433
-21
🇵🇪 Teutons · Peru
1349
-17
🇺🇸 Celts · United States
1333
-16
🇲🇽 Mongols · Mexico
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,726 8:58 27:07 — ⚔ Tower Rush
38 1,492 11:05 15:08 29:38 ⛏ Fast Castle
37 1,438 10:48 15:55 — ⛏ Fast Castle
35 1,368 8:35 21:24 — ⛏ Fast Castle
29 1,139 11:12 15:06 — ⛏ Fast Castle
27 1,046 11:06 15:03 34:20 ⛏ Fast Castle
24 922 11:06 16:29 — ⛏ Fast Castle
22 845 9:58 14:54 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,815 14,780 11,870 2,500 54,965 63,814
15,380 13,877 7,880 1,640 38,777 46,592
8,880 8,583 3,760 200 21,423 23,428
10,590 4,706 2,240 3,140 20,676 23,323
9,620 7,700 3,015 0 20,335 23,979
7,680 7,295 3,330 945 19,250 20,550
5,500 5,880 3,660 1,500 16,540 24,895
6,150 4,163 1,830 115 12,258 13,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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