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Black Forest

507404363Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 37m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1317
+16
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1307
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🇺🇸 Italians · United States
1298
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1288
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🇵🇪 Maya · Peru
1350
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1350
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🇺🇸 Gurjaras · United States
1297
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🇧🇷 Armenians · Brazil
1223
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Player eAPM Actions Feudal Castle Imperial Opening
60 2,262 11:56 32:48 — ⚔ Towers FC
55 2,069 10:40 26:45 — ⚔ Archer Rush
50 1,870 11:21 16:14 37:12 ⛏ Fast Castle
38 1,421 12:25 19:37 32:22 ⛏ Fast Castle
35 1,328 10:42 16:33 31:42 ⛏ Fast Castle
30 1,145 10:24 22:02 34:28 ⚔ M@A FC
28 1,050 9:54 23:47 35:58 ⚔ M@A FC
25 955 11:05 15:02 27:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,455 10,480 5,590 2,150 30,675 33,484
11,140 12,870 2,555 3,215 29,780 34,490
11,325 8,986 6,190 1,400 27,901 29,237
13,250 8,675 3,170 850 25,945 32,467
12,925 7,155 3,340 1,500 24,920 32,195
9,050 10,120 4,355 1,210 24,735 27,348
6,240 6,831 3,065 990 17,126 20,257
9,450 4,921 360 2,215 16,946 19,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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