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Arena

507400357Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 39m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1387
+15
🇦🇷 Magyars · Argentina
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,544 10:29 13:50 31:22 ⛏ Fast Castle
26 1,019 11:00 15:22 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,295 19,095 8,785 1,665 50,840 52,889
19,610 13,140 11,345 1,550 45,645 50,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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