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Arena

506735641Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 43m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1403
+14
🇬🇧 Goths · United Kingdom
1368
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,073 10:50 15:09 34:33 ⛏ Fast Castle
26 1,135 12:14 15:55 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,715 10,704 8,890 2,930 39,239 42,386
11,075 9,522 3,285 1,060 24,942 26,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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