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African Clearing

506724984Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1301
+16
🇲🇽 Dravidians · Mexico
1279
+17
🇳🇿 Italians · New Zealand
1277
+17
🇦🇺 Mongols · Australia
1271
+17
🇬🇧 Armenians · United Kingdom
1318
-19
🇨🇳 Byzantines · China
1318
-18
🇧🇷 Aztecs · Brazil
1291
-16
🇸🇰 Britons · Slovakia
1239
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,540 13:14 18:06 — ⚔ Scouts FC
40 1,310 12:55 18:18 — ⚔ Archer Rush
34 1,118 14:02 17:29 — ⛏ Fast Castle
33 1,079 12:21 — — ⚔ Towers into Archers
32 1,050 12:59 17:50 31:38 ⚔ FC into Archers
26 871 12:34 — — ⚔ Archer Rush
25 827 13:50 19:22 — ⚔ Towers FC
23 742 16:15 21:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,810 6,203 3,145 300 18,458 18,295
7,525 6,600 3,245 420 17,790 20,057
5,325 5,735 2,790 850 14,700 16,273
6,480 4,564 1,495 1,000 13,539 13,407
7,515 3,825 1,340 750 13,430 14,996
5,800 5,150 1,580 850 13,380 17,761
3,100 3,341 410 835 7,686 9,094
3,020 2,632 590 100 6,342 6,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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