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Arabia

506440342Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1274
+14
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1235
+15
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1217
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1130
+20
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1284
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1227
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1190
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🇳🇨 Vietnamese · New Caledonia
1167
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 3,497 8:53 22:37 39:18 ⚔ Archer Rush
59 2,627 9:02 22:49 37:59 ⚔ Archer Rush
44 1,986 8:25 23:22 — ⚔ Scout Rush
42 1,880 9:56 21:48 43:34 ⚔ Archers into Skirms
33 1,465 9:04 20:37 38:26 ⚔ Scout Rush
33 1,493 9:30 17:32 — ⛏ Fast Castle
32 1,419 10:12 — — ⚔ Archers into Skirms
29 1,298 11:42 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,510 8,869 12,550 1,600 43,529 48,942
13,100 15,016 11,090 1,500 40,706 45,767
19,950 8,622 10,120 400 39,092 45,418
10,450 10,306 9,090 3,480 33,326 36,704
10,700 11,660 7,235 1,530 31,125 31,272
14,340 6,484 8,545 850 30,219 37,102
11,100 5,731 4,600 2,275 23,706 26,700
5,290 4,763 725 100 10,878 12,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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