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African Clearing

506031520Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 33m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1260
+15
🇨🇳 Chinese · China
1255
+15
🇭🇰 Turks · Hong Kong SAR China
1253
+30
🇺🇸 Spanish · United States
1229
+16
🇺🇸 Mongols · United States
1242
-16
🇨🇱 Franks · Chile
1239
-15
🇦🇷 Malay · Argentina
1238
-15
🇦🇪 Lithuanians · United Arab Emirates
1238
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,062 13:19 24:56 — ⚔ Scout Rush
40 1,334 15:14 27:20 — ⚔ Scout Rush
40 1,326 10:41 18:58 — ⚔ Scout Rush
32 1,053 14:49 18:30 — ⛏ Fast Castle
31 1,022 17:06 21:34 — ⛏ Fast Castle
26 858 12:51 16:44 — ⛏ Fast Castle
24 780 14:47 19:15 — ⛏ Fast Castle
21 687 14:28 18:15 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,900 7,543 1,800 3,005 23,248 30,131
8,750 7,148 1,900 200 17,998 19,574
9,850 5,231 2,575 200 17,856 18,371
7,150 3,685 2,350 2,700 15,885 17,065
5,700 6,014 1,890 2,150 15,754 16,314
7,325 3,922 550 750 12,547 14,362
5,845 4,600 1,490 300 12,235 14,154
6,150 4,457 250 810 11,667 12,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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