AoeStats
← web

Arena

505559930Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 55m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1201
+16
🇨🇴 Italians · Colombia
1161
+18
🇺🇸 Celts · United States
1262
-20
🇺🇸 Spanish · United States
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,257 11:44 15:28 39:20 ⛏ Fast Castle
40 2,244 12:10 16:04 43:41 ⛏ Fast Castle
34 1,914 9:12 13:23 39:27 ⛏ Fast Castle
33 1,815 11:38 15:55 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,455 22,015 13,965 1,700 65,135 74,696
23,975 24,235 7,535 2,440 58,185 63,074
23,085 22,430 8,345 2,800 56,660 58,039
14,595 16,800 9,535 2,215 43,145 50,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.