AoeStats
← [VL] Rio_BlancoVER

Arena

510241642Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 48m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1588
+11
🇨🇳 Shu · China
1560
+13
🇨🇳 Poles · China
1556
+13
🇺🇸 Slavs · United States
1520
+14
🇦🇷 Wei · Argentina
1657
-19
🇨🇱 Persians · Chile
1508
-14
🇦🇷 Mongols · Argentina
1406
-10
🇨🇱 Teutons · Chile
1367
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 2,782 10:18 14:40 32:48 ⛏ Fast Castle
50 2,430 10:00 14:04 29:19 ⛏ Fast Castle
47 2,314 11:45 15:06 36:51 ⛏ Fast Castle
41 1,999 11:24 17:24 36:33 ⛏ Fast Castle
34 1,661 9:22 25:37 35:03 ⚔ Towers FC
31 1,519 7:35 21:15 38:44 ⚔ Towers FC
29 1,421 10:24 14:01 26:33 ⛏ Fast Castle
26 1,256 10:08 13:53 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,530 28,717 19,455 4,350 84,052 91,013
26,215 17,145 20,940 2,280 66,580 84,483
31,040 15,505 13,445 3,600 63,590 69,601
18,665 19,210 9,885 4,295 52,055 63,539
19,355 18,747 10,500 2,950 51,552 54,272
14,725 16,157 11,445 2,935 45,262 57,464
22,080 12,188 8,020 725 43,013 45,236
17,255 15,343 3,800 1,920 38,318 43,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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