AoeStats
← [VL] Rio_BlancoVER

Arena

510021539Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Bohemians · Japan
1569
+15
🇮🇳 Britons · India
1547
+16
🇨🇳 Teutons · China
1507
+17
🇺🇸 Mongols · United States
1502
+18
🇨🇦 Burgundians · Canada
1650
-22
🇺🇸 Gurjaras · United States
1585
-18
🇺🇸 Vietnamese · United States
1487
-14
🇺🇸 Huns · United States
1436
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,035 10:44 14:55 31:15 ⛏ Fast Castle
50 2,890 9:04 12:53 40:44 ⛏ Fast Castle
50 2,891 10:20 14:13 29:32 ⛏ Fast Castle
47 2,736 11:09 14:55 32:40 ⚔ FC into Scouts
46 2,685 10:08 14:05 28:04 ⛏ Fast Castle
46 2,658 10:46 15:12 37:12 ⛏ Fast Castle
41 2,408 10:41 14:53 34:33 ⛏ Fast Castle
28 1,632 10:29 14:08 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,425 37,359 17,840 5,125 99,749 107,710
41,000 27,200 19,920 4,050 92,170 100,652
43,470 20,585 22,375 3,000 89,430 92,086
37,815 28,030 14,730 1,660 82,235 94,065
27,755 30,740 16,670 5,790 80,955 88,827
23,245 22,243 16,350 2,080 63,918 66,642
19,395 22,555 10,350 6,375 58,675 71,300
18,285 11,782 10,570 200 40,837 43,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.