AoeStats
← Killazh

Arabia

510822226Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 106m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Spanish · Denmark
660
+19
🇩🇰 Mongols · Denmark
659
+19
🇹🇷 Mongols · Türkiye
752
-21
🇹🇷 Romans · Türkiye
680
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 2,372 13:56 19:00 35:10 ⛏ Fast Castle
18 1,891 9:14 18:59 34:53 ⛏ Fast Castle
15 1,635 11:03 34:14 60:24 ⚔ M@A Rush
13 1,337 12:31 19:46 50:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,225 23,635 28,490 3,575 109,925 118,208
47,705 30,940 12,560 2,530 93,735 132,885
39,865 24,210 24,510 3,375 91,960 94,667
27,400 37,588 16,465 3,835 85,288 88,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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