AoeStats
← Killazh

Arabia

510812850Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 59m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
751
+12
🇨🇳 Persians · China
717
+14
🇩🇰 Spanish · Denmark
673
-13
🇩🇰 Mongols · Denmark
672
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,293 13:54 21:36 39:26 ⛏ Fast Castle
22 1,297 14:42 21:25 32:49 ⛏ Fast Castle
20 1,207 12:48 24:05 39:47 ⛏ Fast Castle
12 693 11:48 29:23 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,465 17,091 13,850 2,900 59,306 87,715
20,945 18,858 5,365 4,455 49,623 65,793
21,675 17,305 7,610 2,945 49,535 51,939
18,230 12,798 14,150 2,315 47,493 64,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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