AoeStats
← Killazh

Arabia

510784515Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 50m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Spanish · Denmark
678
+11
🇩🇰 Mongols · Denmark
677
+11
🇹🇼 Japanese · Taiwan
568
-11
🇬🇧 Burgundians · United Kingdom
561
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,343 11:03 20:36 42:00 ⚔ FC into Scouts
13 657 11:42 32:39 49:14
11 579 11:46 39:11 —
9 475 13:23 32:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,025 12,755 7,185 2,385 43,350 54,271
17,165 16,075 4,750 1,190 39,180 61,549
11,355 7,295 3,680 3,985 26,315 32,118
11,125 9,060 4,020 1,430 25,635 27,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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