AoeStats
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Arena

510768241Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 72m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
894
+16
🇭🇺 Vietnamese · Hungary
887
+16
🇨🇳 Byzantines · China
887
+16
🇯🇵 Teutons · Japan
861
+17
🇨🇳 Britons · China
934
-18
🇲🇽 Saracens · Mexico
886
-16
🇨🇳 Bohemians · China
873
-16
🇪🇸 Franks · Spain
853
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 4,787 11:09 16:31 38:40 ⛏ Fast Castle
50 3,642 11:34 16:09 30:29 ⛏ Fast Castle
47 3,396 10:48 15:51 33:37 ⛏ Fast Castle
42 3,040 11:16 15:42 27:49 ⛏ Fast Castle
35 2,569 11:10 19:53 35:41 ⛏ Fast Castle
32 2,300 11:05 17:05 31:57 ⛏ Fast Castle
26 1,892 11:59 16:06 36:36 ⛏ Fast Castle
15 1,112 10:33 17:17 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,005 66,780 32,040 4,450 178,275 192,442
49,980 36,965 35,270 4,985 127,200 132,502
42,480 44,755 20,750 4,850 112,835 123,206
55,920 34,025 13,160 7,300 110,405 146,158
28,325 46,085 13,830 2,800 91,040 101,016
36,110 20,340 20,575 2,255 79,280 84,673
29,760 27,228 15,985 2,900 75,873 95,871
17,855 23,830 12,380 2,210 56,275 59,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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