AoeStats
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Arena

510632504Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 48m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1244
+16
🇪🇸 Spanish · Spain
1226
+17
🇹🇷 Japanese · Türkiye
1264
-18
🇹🇷 Hindustanis · Türkiye
1220
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,810 10:47 14:27 29:13 ⛏ Fast Castle
54 2,618 11:31 16:05 33:41 ⛏ Fast Castle
38 1,857 10:41 14:25 37:15 ⛏ Fast Castle
36 1,736 10:09 13:43 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,710 20,800 10,765 1,645 49,920 55,195
20,320 15,275 8,500 1,815 45,910 48,705
16,830 12,950 10,845 2,870 43,495 50,652
17,660 10,870 11,625 1,600 41,755 46,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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