AoeStats
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Arena

510626190Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1251
+13
🇹🇷 Hindustanis · Türkiye
1205
+15
🇩🇪 Britons · Germany
1212
-15
🇩🇪 Persians · Germany
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,977 11:32 16:05 28:20 ⛏ Fast Castle
34 1,882 10:56 14:47 27:33 ⚔ FC into Scouts
34 1,861 10:57 14:32 33:07 ⛏ Fast Castle
31 1,699 10:32 13:55 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,720 27,390 19,630 3,540 97,280 100,786
36,555 20,470 18,190 3,865 79,080 83,543
27,635 24,830 12,850 2,405 67,720 82,459
19,835 23,105 17,085 2,050 62,075 71,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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