AoeStats
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Black Forest

508459324Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 6m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Romans · Poland
870
+12
🇵🇱 Turks · Poland
853
+13
🇹🇷 Koreans · Türkiye
823
+14
🇩🇪 Chinese · Germany
732
+18
🇺🇸 Persians · United States
832
-29
🇨🇳 Bengalis · China
810
-15
🇨🇱 Khmer · Chile
771
-14
🇲🇽 Italians · Mexico
736
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 318 — — —
30 187 — — —
24 153 — — —
18 113 — — —
16 102 — — —
11 68 — — —
6 38 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 217 0 0 967 973
800 100 0 0 900 1,052
650 172 0 0 822 879
600 125 0 0 725 734
550 57 50 0 657 601
600 50 0 0 650 603
250 125 50 0 425 250
50 100 0 0 150 264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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