AoeStats
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Nomad

507918832Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 65m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
892
+12
🇮🇳 Vietnamese · India
850
+14
🇨🇳 Malay · China
831
+14
🇩🇪 Persians · Germany
793
+16
🇺🇸 Japanese · United States
836
-15
🇺🇸 Vikings · United States
835
-16
🇲🇽 Romans · Mexico
767
-13
🇩🇪 Georgians · Germany
755
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,264 16:05 27:11 40:08 ⚔ Fish Boom into Archers
27 1,794 14:34 26:07 50:50 ⚔ Fish Boom into Archers
21 1,360 14:46 24:42 36:45 ⛏ Fish Boom FC
20 1,331 14:53 20:32 33:51 ⛏ Fish Boom
19 1,230 16:46 28:01 48:23 ⚔ M@A into Skirms into Archers
18 1,199 15:00 19:45 39:46 ⛏ Fish Boom FC
17 1,079 15:53 22:23 46:16 ⛏ Fish Boom FC
15 975 17:52 25:00 63:08 ⚔ Fish Boom into Drush into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,720 31,685 17,100 3,700 73,205 74,362
31,095 19,495 15,580 4,705 70,875 91,981
25,425 15,230 14,260 4,185 59,100 74,100
19,160 13,540 10,460 2,585 45,745 54,784
18,090 16,435 3,780 5,970 44,275 51,294
11,450 20,670 6,970 3,860 42,950 46,290
20,390 11,275 8,120 1,600 41,385 49,134
12,150 14,487 3,275 725 30,637 37,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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